
The challenge of studying interactions in virtual worlds
Dr. Hanan Gazit (VRider) | The Israeli DIGRA Chapter
There are many indications that virtual worlds such as Second Life and digital games change the way people communicate and learn by provide meaningful learning experiences, serving as a cognitive bridge between concrete experiences and complex abstractions. Thus far, there have been few empirical studies which systematically studied the interactions dynamics within virtual worlds. There is a need to address key issues such as: How to assess the interactions and learning within virtual worlds? What tools should be used for studying the complex relationships between virtual worlds and real world interactions? What kind of instructional and pedagogical approaches should be implemented within virtual worlds for enhancing engagement and meaningful interactions?
Innovative methodologies are needed for bridging between micro and macro levels of interactions (individual and collaborative) which occur in different space and time scales. A conceptual framework for studying multimodal interactions in virtual worlds and digital games by using computerized tools will be presented (Gazit, in press).
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The IDC's Virtual Worlds 2008 Workshop
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עיצוב ופיתוח אתר: וי.אר.טק עולמות בע"מ





