Virtual Worlds: the next big thing or the biggest Web 2.0 bubble? @ AMDOCS Israel
Virtual Worlds: the next big thing or the biggest Web 2.0 bubble? @ AMDOCS Israel

Massive Multi-Users Online Games (MMOG) and Virtual Worlds (Multiverse) have become the building blocks of today’s children’s worlds. There are many indications that Multiverses such as Second Life and Massive Multiplayer Online Games change the way people communicate and learn by provide meaningful interactions.
The presentation will focus on the question:
Why numerous businesses and organizations are investing in virtual worlds big time? Is it the next big thing or the biggest Web 2.0 bubble?
Several case studies of major companies virtual presence (IBM, Sun, Cisco…)will be demonstrated, to be followed by an introduction of a conceptual framework for studying interactions in virtual worlds currently under development and an open discussion about the future of virtual worlds.
Digital Games Research Association (DIGRA) is a non-profit, international association, a network for academics and practitioners whose work focuses on digital games, virtual worlds and associated activities.
DiGRA ISRAEL promotes DIGRA**'s vision and the use of virtual worlds and digital games for Instruction, Learning & Businesses in all sectors.
Were and When: AMDOCS Israel. 27-11-2007.
Related article (in Hebrew): DiGRA ISRAEL Newsletter#6: A Test-Drive of the Metaverse economy 2008
Copyright © 2008 Dr. Hanan Gazit. All Rights Reserved
DiGRA ISRAEL 2008





