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Serious Games for Sports and Health GameDays 2010
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ThaiSim 2010
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Women in Games 2010
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Serious Games for Sports and Health - GameDays 2010
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Defense GameTech Users' Conference 2010
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PlayExpo 2010
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Games Research Methods Seminar
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DiGiTel 2010 - IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning
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FuturePlay @ GDC Canada 2010
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Games for Health 2010
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Idea Fabrik Licenses HeroEngine For Virtual World, Working With Austin-Based Nasus Consulting?
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Image Metrics Raises $8M For Facial Animation, Completes Public Listing
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IMVU Adds Voice From Vivox
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Finalists Announced In Inaugural Federal Virtual Worlds Challenge
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Sony Launches New Home Interface
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KingsIsle Using Aria For Wizard101 Billing
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Sometrics Launches GameCoins Platform; IMVU Joins Up
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Utherverse Launches ThereNewWorld.com As There.com Closes
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Arbopals, HitGrab Add Vindicia For Billing
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Enne Entertainment Developing Language Education World On HeroEngine
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GDC: Hecker's Nightmare Scenario - A Future Of Rewarding Players For Dull Tasks
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It's possible that an over-reliance on metrics-driven design and extrinsic rewards for in-game actions could lead to a future of "designing shitty games that you have to pay people to play," warns independent developer Chris Hecker. Hecker, who is currently working on the espionage-themed multiplayer game SpyParty, presented his hypothetical "nightmare self-fulfilling scenario" as part of a talk inquisitively titled "Achievements Considered Harmful?" during Game Developers Conference in San Francisco. Hecker based his talk on ...
GDC: R.A. Salvatore On Building Worlds, Copernicus
1268360280|%e %b %Y, %H:%M %Z|agohover
R.A. Salvatore, the popular fantasy author best-known for his Forgotten Realms novels starring Drow Elf Drizzt Do'Urden. For the past several years, he's been working with Curt Schilling's 38 Studios to produce a game codenamed Copernicus, an MMO. With the disclaimer "I'm not here to tell you how to create a world. I am certainly not here to tell you how to design a game. What I am here is to tell you the principles ...
GDC: Grasshopper's Akira Yamaoka Talks Audio Techniques
1268359680|%e %b %Y, %H:%M %Z|agohover
Akira Yamaoka, famed for his Silent Hill soundtracks, today discussed his thoughts on sound design, informed by his 20 year career of making music and games. Orginally, he went to design school, and that's how he came into the game world. But he loved both games and audio, so he wanted wanted to do both. "When I started getting into games, the Famicom was yet to come," he said, as computers were the prominent game ...
Sony: 13 Million PS3s Sold By March's End Despite 'Tight' Inventory
1268357340|%e %b %Y, %H:%M %Z|agohover
Hardware constraints dragged on February's NPD results, but PlayStation 3 saw unit sales up 30 percent year over year -- and though Sony is facing supply constraints, it still plans to make a major sales milestone by the end of the month. "There continues to be incredible demand for PlayStation 3, but tight inventory is definitely having an impact on recent sales numbers," says Sony Computer Entertainment corporate communications senior director Patrick Seybold. "That said, ...
NPD: February Down 15 Percent On Lagging Unit Sales, Constrained Wii
1268356440|%e %b %Y, %H:%M %Z|agohover
Though revenues were down across the board year-on-year, February 2010 releases achieved big numbers, with 2K Games' BioShock 2 for the Xbox 360 leading the chart -- though last fall's big hits, such as Call of Duty: Modern Warfare 2, are still represented by strong sales. According to the NPD Group, year on year, overall retail sales in the U.S. video game market are down 15 percent, falling to $1.26 billion from $1.48 billion. Game ...
GDC: Blizzard's Core Game Design Concepts
1268354460|%e %b %Y, %H:%M %Z|agohover
In a lecture Thursday at GDC, Blizzard EVP of game design Rob Pardo shared Blizzard's core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences. Pardo offered a plethora advice to the designers present, stressing that these lessons may not necessarily gel with other studios and suggesting that everybody go through this same exercise to set down their individual design team's rules. Below are ...
GDC: Taking Inspiration from EVE Online's Espionage Metagame
1268353800|%e %b %Y, %H:%M %Z|agohover
Independent consultant and lawyer Alexander "The Mittani" Gianturco gave an impassioned talk Thursday at GDC, urging developers to examine the inherent "espionage" metagame of EVE Online and take inspiration from it for other products. "In my opinion, espionage is the ultimate in user-generated content," said Gianturco. "You don't constantly have to crap out new raids, players will amuse themselves by trying to tear each others' throats out." The metagame Gianturco referred to is practically unique ...
White House Launches Apps for Healthy Kids Development Contest
1268344560|%e %b %Y, %H:%M %Z|agohover
At this week's Game Developers Conference in San Francisco, White House Office of Science & Technology Policy analyst Kumar Garg announced the Apps for Healthy Kids game development challenge promoting healthy lifestyle changes in young adults. Part of First Lady Michelle Obama's "Let's Move!" campaign to end childhood obesity, the Apps for Healthy Kids competition "challenges software developers, game designers, students, and other innovators to develop fun and engaging tools and games that drive children, ...
Emergent Unveils Lightspeed Updates, New Features
1268343900|%e %b %Y, %H:%M %Z|agohover
Tech company Emergent is updating its Gamebryo LightSpeed development platform, adding new features and establishing a "Kickstart" program for more transparency on the devkit. The new features include whiteboxing capabilities, additive animation blending and full support for D3D11. Emergent's also announcing a new source distribution method that offers engine code in three separate phases of development, beta and release. According to the company, the World Builder's new whiteboxing tool allows developers to prototype more rapidly ...
GDC: Nintendo's Sakamoto's Four Creative Tenets
1268342160|%e %b %Y, %H:%M %Z|agohover
Nintendo's Yoshio Sakamoto is a designer who takes pride in being strange - a paradox at times, as he's employed by a company perhaps best known these days for its approachable, all-inclusive games. "It wouldn't be an overstatement to say that Metroid is the only series I'm known for outside of Japan," Sakamoto said as he introduced himself in a packed GDC 2010 talk. He says he was "virtually uninvolved" in the Prime arc of ...
GDC: Hecker's Nightmare Scenario - A Future Of Rewarding Players For Dull Tasks
1268360520|%e %b %Y, %H:%M %Z|agohover
It's possible that an over-reliance on metrics-driven design and extrinsic rewards for in-game actions could lead to a future of "designing shitty games that you have to pay people to play," warns independent developer Chris Hecker. Hecker, who is currently working on the espionage-themed multiplayer game SpyParty, presented his hypothetical "nightmare self-fulfilling scenario" as part of a talk inquisitively titled "Achievements Considered Harmful?" during Game Developers Conference in San Francisco. Hecker based his talk on ...
GDC: R.A. Salvatore On Building Worlds, Copernicus
1268360280|%e %b %Y, %H:%M %Z|agohover
R.A. Salvatore, the popular fantasy author best-known for his Forgotten Realms novels starring Drow Elf Drizzt Do'Urden. For the past several years, he's been working with Curt Schilling's 38 Studios to produce a game codenamed Copernicus, an MMO. With the disclaimer "I'm not here to tell you how to create a world. I am certainly not here to tell you how to design a game. What I am here is to tell you the principles ...
GDC: Grasshopper's Akira Yamaoka Talks Audio Techniques
1268359680|%e %b %Y, %H:%M %Z|agohover
Akira Yamaoka, famed for his Silent Hill soundtracks, today discussed his thoughts on sound design, informed by his 20 year career of making music and games. Orginally, he went to design school, and that's how he came into the game world. But he loved both games and audio, so he wanted wanted to do both. "When I started getting into games, the Famicom was yet to come," he said, as computers were the prominent game ...
Sony: 13 Million PS3s Sold By March's End Despite 'Tight' Inventory
1268357340|%e %b %Y, %H:%M %Z|agohover
Hardware constraints dragged on February's NPD results, but PlayStation 3 saw unit sales up 30 percent year over year -- and though Sony is facing supply constraints, it still plans to make a major sales milestone by the end of the month. "There continues to be incredible demand for PlayStation 3, but tight inventory is definitely having an impact on recent sales numbers," says Sony Computer Entertainment corporate communications senior director Patrick Seybold. "That said, ...
NPD: February Down 15 Percent On Lagging Unit Sales, Constrained Wii
1268356440|%e %b %Y, %H:%M %Z|agohover
Though revenues were down across the board year-on-year, February 2010 releases achieved big numbers, with 2K Games' BioShock 2 for the Xbox 360 leading the chart -- though last fall's big hits, such as Call of Duty: Modern Warfare 2, are still represented by strong sales. According to the NPD Group, year on year, overall retail sales in the U.S. video game market are down 15 percent, falling to $1.26 billion from $1.48 billion. Game ...
GDC: Blizzard's Core Game Design Concepts
1268354460|%e %b %Y, %H:%M %Z|agohover
In a lecture Thursday at GDC, Blizzard EVP of game design Rob Pardo shared Blizzard's core design concepts, offering examples of places where the World of Warcraft developer succeeded and failed in creating compelling multiplayer experiences. Pardo offered a plethora advice to the designers present, stressing that these lessons may not necessarily gel with other studios and suggesting that everybody go through this same exercise to set down their individual design team's rules. Below are ...
GDC: Taking Inspiration from EVE Online's Espionage Metagame
1268353800|%e %b %Y, %H:%M %Z|agohover
Independent consultant and lawyer Alexander "The Mittani" Gianturco gave an impassioned talk Thursday at GDC, urging developers to examine the inherent "espionage" metagame of EVE Online and take inspiration from it for other products. "In my opinion, espionage is the ultimate in user-generated content," said Gianturco. "You don't constantly have to crap out new raids, players will amuse themselves by trying to tear each others' throats out." The metagame Gianturco referred to is practically unique ...
White House Launches Apps for Healthy Kids Development Contest
1268344560|%e %b %Y, %H:%M %Z|agohover
At this week's Game Developers Conference in San Francisco, White House Office of Science & Technology Policy analyst Kumar Garg announced the Apps for Healthy Kids game development challenge promoting healthy lifestyle changes in young adults. Part of First Lady Michelle Obama's "Let's Move!" campaign to end childhood obesity, the Apps for Healthy Kids competition "challenges software developers, game designers, students, and other innovators to develop fun and engaging tools and games that drive children, ...
Emergent Unveils Lightspeed Updates, New Features
1268343900|%e %b %Y, %H:%M %Z|agohover
Tech company Emergent is updating its Gamebryo LightSpeed development platform, adding new features and establishing a "Kickstart" program for more transparency on the devkit. The new features include whiteboxing capabilities, additive animation blending and full support for D3D11. Emergent's also announcing a new source distribution method that offers engine code in three separate phases of development, beta and release. According to the company, the World Builder's new whiteboxing tool allows developers to prototype more rapidly ...
GDC: Nintendo's Sakamoto's Four Creative Tenets
1268342160|%e %b %Y, %H:%M %Z|agohover
Nintendo's Yoshio Sakamoto is a designer who takes pride in being strange - a paradox at times, as he's employed by a company perhaps best known these days for its approachable, all-inclusive games. "It wouldn't be an overstatement to say that Metroid is the only series I'm known for outside of Japan," Sakamoto said as he introduced himself in a packed GDC 2010 talk. He says he was "virtually uninvolved" in the Prime arc of ...
WoW Mastery System: A Big Change for the Talent Tree
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Games That Made Into Movies
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SOE Fan Faire Set for Aug. 5 – 8 in Las Vegas
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Bright Shadow Episode I Interview
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NCsoft: New Measures for Anti-Game Addiction under Preparation
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New Expansion Legends Return this April
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The Research: Americans spent $3.8 billion on MMO games in 2009
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Wow Comes to the Consoles? Obvious NO
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Quests Influence on World
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The Most Expensive Games in the World
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Adam Qureshi, Serious Games Institute
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Ian Dunwell, Serious Games Institute
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Rob Benson, NHS Birmingham East and North
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Aristidis Protopsaltis, SGI
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Sylvester Arnab, SGI
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Panagiotis Petridis, SGI
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Dr. David Panzoli, SGI
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craig buy, igloo vision ltd
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SGI working with Relate Parent Know How
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יזם ישראלי: כך הפכתי 15 אלף שקל ל-1.2 מיליון ממשחק מחשב
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מה זה מנשק מישושי, צריר תנועה ואפיפות?
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GTA IV מגיע למחשב האישי
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הסתער, אויב וירטואלי לפניך!
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ויאקום משלמת 150 מיליון דולר לבעלי המניות הקודמים של הרמוניקס
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סקנד לייף - כי חיים רק פעמיים
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פלייבוי מציג: גיבורות משחקי המחשב ככוכבות פורנו
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גם מנכ"ל אלדין, ינקי מרגלית, עמד בתור לרכישת WoW
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מאות ישראלים יעמדו הלילה בתורים לרכישת Wrath of the Lich King
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הנסיך הפרסי המקורי
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האייפאד הוא רק ההתחלה: היכונו למבול הטאבלטים
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בינג! מוטורלה נוטשת את גוגל
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רק תגיד איפה אתה
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טיפים ל-Windows 7 בטוח יותר
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גוגל משיקה חנות אפליקציות מקוונת
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הנשק של HP נגד האייפאד: פלאש
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פייסבוק תספר לכולם היכן אתם נמצאים
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סלקום מציגה: סינון תכנים סלולריים
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Nexus One: הכישלון של גוגל?
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ה-sex שוב עומד למכירה
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בוקר טוב קפיטליסטים
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רדיו חזק
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שבוע עם ויסטה: התקנה
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ויזוא-לוֹל-יזציה
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שבוע עם ויסטה: סיכום
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שבוע עם ויסטה: איפה ה-XP שלי?
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השבוע עם ויסטה: הכל חדש
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עלילותיו של מר קו
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חלונות ויסטה - איפה טעיתם (חלק ראשון)
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חלונות ויסטה - איפה טעיתם (חלק שני)
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Brother MFC-255CW - מדפסת לסטודנט החסכן
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אינטל הציגה מעבד 6 ליבות לשוק הביתי
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הבלוגרים האזרים ישארו בכלא
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נדחתה אמנת זכויות יוצרים בינלאומית
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מעסיקים, אל תחסמו את פייסבוק בעבודה
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לוח נגד לוח: איך ישפיעו ה-iPad ודומיו על שוק המחשוב?
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סוני מציגה שלט פלייסטיישן עם חיישן תנועה
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Wii תזכה לחיים ארוכים
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בקרוב בחנויות: חבילת הרחבה ל-MW2
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יש גם עכברים מטפלון
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התשובה לכשלון במתמטיקה: מיזם אינטרנטי לאומי
אמן אוסטרלי השתיל לעצמו אוזן קיברנטית על הזרוע
אמא, תצאי לי מהבלוג!
למה רעיון הרשת הסמנטית עדיין לא ממריא?
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מאגר מקוון של פסולי חיתון - דווקא רעיון טוב
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הקונגרס אישר חוק לתיקונים במערכת הפטנטים בארה"ב
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הסדר מיקרוסופט-Eolas: דרושים פטנטים על תוכנה
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שנת הלימודים החדשה: נגד גישת ה-copy & paste
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מדוע יש צורך במנועי חיפוש אנשים?
התמכרות לאינטרנט או כמיהה לפרסום?
סוני מציגה שלט פלייסטיישן עם חיישן תנועה
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Wii תזכה לחיים ארוכים
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בקרוב בחנויות: חבילת הרחבה ל-MW2
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המעריצים: אל תהרגו את King's Quest
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Assassin's Creed 2 - הגנת הזכויות הפילה את השרתים
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